Ishan Manjrekar

Ishan Manjrekar

Principal Game Designer

πŸ“ Copenhagen, Denmark

About

πŸ“Œ 15+ years in Game Design, specializing in free-to-play mobile and web-based platforms.

✨ Involved in games with over 5 billion cumulative installs.

πŸͺ™ Core team member on Subway Surfers, responsible for game improvements, and live ops.

πŸ“Š Data-driven design approach, utilizing metrics to inform design decisions.

πŸ€– AI Explorer: Actively researching and integrating AI tools by building experimental games.

Work Experience

Principal Designer at Sybo
2022 β€” Present
πŸ“ Copenhagen, Denmark

Game: Subway Surfers

  • Leading an end-to-end structural game redesign from concept to launch while sustaining live operations.
  • Owning and executing seasonal live operations to drive sustained player engagement.
  • Owner across multiple feature targeting key product KPIs.
  • Contributing to defining the long-term vision and strategic direction of the game.
  • Mentoring and coaching game designers and product managers, strengthening shared game understanding and team effectiveness
  • Part of the core team, which in the last few years has achieved:
    • A skyrocketed growth in DAU and baseline revenue.
    • Instrumental in driving significant improvements in retention and engagement, leading to outstanding growth.
    • Recorded the best revenue and DAU days in the 11-year history of the game, a remarkable feat in the industry.
    • Dominated as the most downloaded game for multiple months, as well as throughout the past years.
    • Winner: Best Live Ops, Pocket Gamer Mobile Games Awards 2022
Senior Game Designer at Sybo
2021 β€” 2022
πŸ“ Copenhagen, Denmark
  • Developing game-changing experiences for Subway Surfers, a global phenomenon with over 4 billion lifetime installs.
  • Conceptualizing and executing on features that greatly enhance the overall game meta.
  • Owning and executing dynamic live operations that keep players engaged on a seasonal basis.
  • Streamlining team collaboration through the implementation of streamlined documentation and meeting systems.
Game Designer at Outfit7
2018 β€” 2021
πŸ“ Ljubljana, Slovenia
  • Innovative vision-holder and product owner, leading new IP development and prototyping initiatives.
  • Expert in-house design overseer for all externally developed games, ensuring game design excellence and alignment with vision.
  • Established streamlined design documentation and feedback processes for seamless collaboration with external partners.
  • Design owner for major updates on My Talking Angela and My Talking Tom 2, games with a combined 1Bn+ lifetime installs.
  • Successfully designed and executed a live-operation setup for Tamagotchi-genre game, shaping company strategy for live games.
  • Crafted and implemented game-changing features for the highly acclaimed My Talking Tom Friends, reaching 100 million installs in its first month of release.
Game Designer at Zynga
2016 β€” 2018
πŸ“ Bengaluru, India

Game: Farmville 2

  • Design owner for new short as well as long term cadence features and events.
  • Involved in making key product decisions along with the product managers and the system designers.
  • Key involvement in the co-ordination with the different disciplines to ensure timely delivery of the product without compromising on the quality.
Associate Game Designer at Zynga
2014 β€” 2016
πŸ“ Bengaluru, India

Game: Farmville 2

  • Design owner on multiple game optimizations to improve the key metrics for the entire game.
  • Design owner on multiple weekly cadence features which sustain the baseline performance of the game.

Game: Draw Something

  • Design owner for the day-to-day cadence in the game.
  • Key involvement in launching β€˜Speed Guess Something’ as a revamped and updated version of the game with new game mode.
Game Designer at Games2Win
2011 β€” 2014
πŸ“ Mumbai, India
  • Leading the mobile game design team.
  • Game Designer on Parking Frenzy 2.0, which went on to become #1 iOS App in the world in 2012.
  • Designed and launched 10+ casual game titles on all the major mobile platforms – Android, iOS, Amazon Kindle, Windows Phone.
  • Overseeing the production process for multiple games including effective co-ordination with internal as well as external development teams.
Junior Game Designer at Synqua Games
2010 β€” 2011
πŸ“ Mumbai, India
  • Conceptualizing new game ideas for various mobile platforms.
  • Designed and produced multiple mobile games for the Nokia Ovi Store based on popular IP.

Explorations

Education

B.A.(Hons.) Digital Media - Game Design
2007 β€” 2010

Image College of Arts, Animation, and Technology | Chennai, India

Affiliated to: University of Wales, U.K.